Cempa
(Champion)
To be king’s champion takes a certain kind of man. A
brave man? Obviously. A skilled warrior? Of course. A cold clinical killer? Definitely.
A dead eyed, soulless, shell of a man who whispers promises of blood to his
blade? Yes. Mostly it’s this kind of man.
A duel between champions is a common way to resolve
a matter of honour, or blood feud, between royal houses without plunging entire
kingdom’s into war. When kingdoms are at war their champions will often face
each other before battle is joined. Sometimes this duel of champions can decide
the issue so battle isn't joined, but more often than not it’s just a morale
boost and a bloody prologue to the slaughter that follows.
Of course there are less honourable ways for a king
to use their champion, goading enemies in to fighting a duel is one, outright assassination
is another.
There are rules to duels including forbidding the
wearing of helms, and the use of shields. As such most Cempa learn to fight with
two weapons, usually a Brádsweord and a Wælseax
in the off-hand, but sometimes a Gebyrdæx or even a Framea might be used in the
off hand.
Cempa: Armour Class: 0[19]; Hit Dice: 8+4; Attacks:3 Brádsweord
(1d6+2)and Wælseax (1d3+2); Special: Bloody Name, Cold Dead Eyes, Dead to Fear,
Frighteningly Fast, Blade Whisperer; Move: 11; HDE/XP: 10/750.
Gear: Beaduscrúd, Brádsweord, Wælseax, a gold plated
drinking horn, a silver ring for every fool that unlucky enough to cross swords
with him (5d6+6).
Of all the warriors in a king’s warband the name of his champion
is the most likely to be known, and it’s a name that instils fear in all but
the brave and the foolhardy. In his own kingdom there’s a 1-4 chance on a roll
of 1d6 that his name is known by any NPC or that the Player Characters have
heard of him, in other kingdoms it’s a 1-2 chance. Any NPC who has heard his
bloody name will refuse to attack unless directly ordered to do so a lord, even
so they’ll be at -3 morale.
Even if people don’t know a Cempa’s name and reputation it’s
obvious by his presence, bearing, and one look from his cold dead eyes, that
this is not a person to mess with. Anyone he turns his dead-eyed gaze on must
make a ST. Failure means that person is more likely to sit down, shut up, and
try not to make eye contact again rather than stand up to, face down, or challenge the Cempa.
Fighting in the heat of the moment, in defence of your king,
your land, life, and loved ones, in a shield
wall side by side with your brother warriors is one thing. Fighting and killing
on command in cold blood is another. It not only leaves most Cempa hovering on
the wrong side of sanity, it make them dead to fear itself. As such they are
immune to fear inducing magic, and don’t need to make a ST against any other
cause of fear.
Single combat is the stock in trade of a Cempa and being frighteningly
fast is one of the ways they survive such a life. A Cempa gets +3 to initiative
in single combat. In any combat situation their speed is a boon and Cempa’s get
3 attacks per round, one with their sword, and two with their off-hand weapon.
Their speed combined with and off hand weapon all the shield they’ll ever need and
is -3[+3] to their AC.
It’s rumoured some Cempa sleep with their unsheathed sword, held
in an bloody embrace, as if it were a lover. Others are said to talk to their
swords more than they talk to their fellow men. What is true is they live and
die by the sword, and spend most of their time training and drilling with their
swords and +3 to hit and to Damage when fighting with a sword.
I'm really enjoying the new content.
ReplyDeleteCheers, Eodrid.
ReplyDelete