Scuccahund (Demon Dog)
The superstitious claim it is an ill omen to utter his true name so the Scuccahund has many folk names such as Black Shuck, Old Shuck, or the Black Dog. Some tales describe him as an ill omen: the sight of him signifying the coming death of those who see it. Others tales as a warning that a loved one is in danger, and some tell of him as an avenger bringing justice to the victims of foul murder. Despite these differences all tales agree that he is a huge shadow-black hound with large glowing red eyes. Silent, but for the pad-pad of his paws and scraping of nails. Hearing this is always the first sign that he is on your trail. Then you might glimpse, from the corner of your eyes, a vague shadow following you, a shadow that becomes more solid as it forms into the shape of the hound. He is only ever met on roads, paths, and trails.
Scuccahund: AC: 2 ; Hit Dice: 7; Attack: Bite 1d6+1; Special: Dread unto death, incorporeal. Saving Throw: 8; Move: 12 HDE/XP: 10/1200.
When the PC’s hear the pad-pad and scrape of the hound’s paws they feel a sense of dread and a strong urge to run. If they don’t choose to run they must make a ST if they fail they do run. If they make it their next ST is at -1. When the shadow first appears they must make their second ST (at -1) if they fail this they are paralyzed by fear. If they make it the sense of dread and urge to run increases, if they don’t run their next ST is at -2. When the shadow turns into the black hound a third ST (-2) must be made and, paralyzed or not, anyone who fails this ST will die of fear.
The black hound is more shadow than beast and cannot be harmed by mundane weapons.